A small sample of work from Blizzard's Heroes of the Storm. I've only been on the project for a year so I'm glad some of my contributions have made it to the released version. I'll have more as soon as the stuff I've animated becomes public.
**Update** my inbox has exploded
Q. Who did all the models and rigging?
A. The character art and technical art crew on the Heroes of the Storm team at Blizzard. I did not do any of the models, textures or rigging.
Q. Did you use any mocap?
Q. Are you sure?
Q. What about video reference?
A. For a few like the Nova dance and the Tychus Dance
Q. What did you use to render?
A. Heroes of the Storm engine with a setup shown to me by another animator on the team.
Q. Is all the secondary animation in-game physics?
A. about 70% keyframed and 30% simulation. On Johanna there's no physics. Nova's hair is mostly physics.
Q. I still don't believe you about the mocap...
A. Thank you for watching I hope you enjoy the game :)